Image, or just a rectangular section of an image. When importing graphics, it is possible to import an entire To preserve color palette data, it is recommended to use indexed png files Instead,įF6Tools can import and export graphics in several different formats, whichĪre compatible with widely available graphics editing programs. Graphics and Tilemap EditorįF6Tools does not have any built-in graphics editing capabilities. Monster graphics will be stored in the system's video memory. Some games have a VRAM view that allows you to see how the Select the battle properties, where you can usually add and remove monstersįrom the battle. In most games, monsters can be draggedĪround to change their position. Battle EditorĬlick on a monster to select it. Right click to bring up a menu with options to insert and delete triggers. Times to cycle through all of the triggers. If there is more than one trigger at the same point, you can click multiple When the trigger layer is selected, left click on the map to select a trigger. You can also right click and drag on the map to select tiles You can click and drag to select multiple Off, and to show various screen masks like tile passability and the screen The buttons above the editor can be used to turn layers on and Use the layer buttons above the toolbox to select which You select a script (for events, monster A.I., etc.). There is also a script pane that will appear below the editor when Is used to directly modify properties and attributes of whatever is currently In general, the toolbox and editorĪre used to show a visual preview of maps, battles, etc. Item in the hierarchy allows you to edit the data in the center pane (editor)Īnd the right pane (toolbox and properties). Hierachical view of the data in the ROM that can be modified. Modifying a ROMįF6Tools has various editors for modifying the data in a ROM, including maps,īattles, monsters, characters, items, and attacks. Nor recognized by any modern emulators, though some older IPS patches require These headers are obsolete and are neither required ![]() If you open a ROM with a 512-byte SNES/SFC copier header, FF6Tools That as more features are added to FF6Tools, they may not be available with To choose the definition file that came with it. When opening a modified ROM that was created by FF6Tools, it is recommended You can alsoĬhoose a custom definition file which you will get when you save your ROM. If you are attempting to open a modified ROM, youĬan select the built-in definition that most closely matches it. If the CRC32 of your file does not match any of the ROMs currently supportedīy FF6Tools, you will be prompted with a list of built-in definitions that youĬan select to open your ROM. Definitionįiles for all of the supported ROMs listed above are included with FF6Tools. FF6Tools uses definition files in either JSON or YAMLįormat to store all of the information needed to open a ROM file. ![]() Loading a ROMĬlick the folder button or press Ctrl+O (Cmd+O on Mac) to select a ROM file.įF6Tools calculates the CRC32 checksum of the file to determine which ROM youĪre attempting to open. It doesn't actually upload or downloadĪnything to the internet. Jackson, Neill Corlett, SoM2Freak)Īlthough FF6Tools is a browser-based application, it runs entirely on yourĬomputer. Final Fantasy III (Translation by Alex W.Final Fantasy II (Chaos Rush and NeoDemiforce Translations).Please post questions and comments in the FF6Tools thread at :įF6Tools started as an app for OS X which is no longer being developed.Ī few folks have asked if I accept donations, so I set up a Patreon. The latest version is always available here: FF6Tools is a browser-based app for editing Final Fantasy ROM files for the
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