^ "Celebrate the 30th Anniversary of Techland with us and a giveaway of Crime Cities!".^ "CD PROJEKT acquires the Canadian Digital Scapes development studio"."The Call of Juarez series has a new publisher through Techland". "Don't Panic, Call of Juarez Gunslinger Isn't Gone It Just Changed Publishers". Archived from the original on 2 November 2017. "Call Of Juarez: Gunslinger Delisted From Some Major Online Storefronts". "Call of Juarez Gunslinger delisted from Steam". Archived from the original on 24 June 2017. "Techland's first published game is inXile's Torment: Tides of Numenera". Archived from the original on 31 December 2013. ^ "Techland opens Vancouver studio to work on Dying Light".Oto historia producenta gry "Dead Island" ". ^ "Polski Techland zdobywa zagraniczne rynki.In March, we invited 13 new people to join our crew! Right now, there are over 400 of us!" (Tweet) – via Twitter. "Thanks to all of our talented members, #peopleoftechland keeps getting stronger and stronger. One of the main advantage of the technology is said to be the best possible support of ray tracing (and NVIDIA DLSS) and better use of multi-core processors. We knew that to achieve this, we had to create a new engine, a new technology”. According to the lead designer of the company, Tymon Smektała: “we agreed that this is what we want to do and we want to create games with highly detailed graphics so that you can truly immerse yourself in this world. Previously, Techland's engine was called Chrome Engine, but the C-Engine technology is all new. Techland is using its own engine, known as C-Engine. In 2022, Techland released the open world survival horror game Dying Light 2 Stay Human, a sequel to Dying Light. They also celebrated the company's 30th anniversary that December with a series of discounts for its clients. In July 2021 Techland sold Digital Scapes Studios to CD Projekt, another Polish developer, who proceeded to rename it to CD Projekt Red Vancouver. Call of Juarez: Gunslinger returned to those storefronts in April 2018 with Techland as the sole publisher. In 2018, Call of Juarez: The Cartel and Call of Juarez: Gunslinger were both delisted from Steam, Xbox Live, and PlayStation Network citing a publishing dispute with Ubisoft. Techland's first title as a game publisher was Torment: Tides of Numenera, released in 2017. An expansion for the game, Dying Light: The Following, was released in 2016. In 2015, Techland released Dying Light, a first-person survival horror game for the PlayStation 4, Xbox One, and Microsoft Windows. In August 2013, the company launched a branch in Vancouver, Canada, under the name Digital Scapes Studios. Its sequel, Dead Island: Riptide appeared in 2013. In 2011, Techland released open world survival horror game Dead Island. įrom 2008 to 2011, Techland led a website devoted to video games. ChromeEngine 4 was completed in 2006 and provided support for the PlayStation 3. Techland's proprietary Chrome Engine of 2003 has been developed further. Techland has also developed driving games including rally simulation games Xpand Rally and Xpand Rally Xtreme and Volkswagen-licensed GTI-Racing (2006). A prequel titled Chrome: Specforce was released in 2005. Techland released the sci-fi-themed first-person-shooter Chrome in 2003. Techland started as a distributor of computer software and created Prawo Krwi, the first game developed in-house, in 1995. In 1993, Techland began producing its own software: Dictionaries, translators, computer-games. Initially, the company focused on translating foreign programs and publishing them on the Polish market. The endeavour was successful enough that, in 1991, when Poland introduced changes to its intellectual property laws, he pivoted to officially founding Techland. In his final years of high school, together with his friends, he started distributing video games to different shops across Poland. Marchewka, born in 1973 in Ostrów Wielkopolski, displayed an interest in video games since his early childhood. The company was founded in 1991 by Paweł Marchewka. The company is headquartered in Wrocław in western Poland and has offices in Wrocław and Warsaw. It developed Call of Juarez (2006) and its prequel Call of Juarez: Bound in Blood (2009), as well as Dead Island (2011) and Dying Light (2015). is a Polish video game developer and publisher founded in 1991 by Paweł Marchewka.
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